AppState

Enum AppState 

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pub enum AppState {
    BorderOnly {
        start_time: Instant,
        frame_count: u32,
    },
    FullOverlay {
        selected_hint_index: usize,
        input: String,
    },
    PendingActivation {
        hint_index: usize,
        input: String,
        timeout: TimeoutTracker,
    },
    Exiting {
        result: ActivationResult,
    },
}
Expand description

Application lifecycle state

Variants§

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BorderOnly

Border-only phase, waiting for overlay_delay

Fields

§start_time: Instant

When the border phase started

§frame_count: u32

Number of frames rendered in this phase

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FullOverlay

Full overlay visible with window list

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§selected_hint_index: usize

Index into original hints array (NOT filtered)

§input: String

User input buffer for hint matching

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PendingActivation

Exact hint match, waiting for activation_delay timeout

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§hint_index: usize

Index of the matched hint

§input: String

Current input buffer

§timeout: TimeoutTracker

Timeout tracker for activation delay

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Exiting

Application is exiting with a result

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§result: ActivationResult

The activation result

Implementations§

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impl AppState

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pub fn initial( launcher_mode: bool, hints: &[WindowHint], previous_window_id: Option<&str>, ) -> Self

Creates initial state based on launcher mode.

Launcher mode initializes with FullOverlay state and selects the previous window from MRU tracking, ensuring quick Alt+Space release behavior matches quick Alt+Tab.

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pub fn handle_event( &self, event: Event, config: &Config, hints: &[WindowHint], previous_window_id: Option<&str>, ) -> Transition

Processes an event and returns new state with actions.

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pub fn selected_hint_index(&self) -> usize

Returns the selected hint index for rendering.

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pub fn input(&self) -> &str

Returns the current input string for rendering.

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pub fn is_full_overlay(&self) -> bool

Returns whether full overlay is displayed (vs border only).

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pub fn is_exiting(&self) -> bool

Returns whether the application is exiting.

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pub fn activation_result(&self) -> Option<&ActivationResult>

Returns the activation result if exiting, None otherwise.

Trait Implementations§

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impl Clone for AppState

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fn clone(&self) -> AppState

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for AppState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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🔬This is a nightly-only experimental API. (clone_to_uninit)
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