pub struct HintAssignment {
pub hints: Vec<WindowHint>,
}Expand description
Result of hint assignment
Contains all window hints generated from a window list, maintaining MRU (Most Recently Used) order for Alt+Tab behavior.
§Examples
use open_sesame::core::{HintAssignment, Window, AppId};
let windows = vec![
Window::new("win-1", "firefox", "Tab 1"),
Window::new("win-2", "firefox", "Tab 2"),
Window::new("win-3", "ghostty", "Terminal"),
];
// Assign hints using a key lookup function
let assignment = HintAssignment::assign(&windows, |app_id| {
match app_id.as_str() {
"firefox" => Some('f'),
"ghostty" => Some('g'),
_ => None,
}
});
assert_eq!(assignment.hints().len(), 3);
// Check assigned hints
let hint_strings: Vec<_> = assignment.hints()
.iter()
.map(|h| h.hint_string())
.collect();
assert!(hint_strings.contains(&"f".to_string()));
assert!(hint_strings.contains(&"ff".to_string()));
assert!(hint_strings.contains(&"g".to_string()));Fields§
§hints: Vec<WindowHint>Assigned hints sorted by hint string
Implementations§
Source§impl HintAssignment
impl HintAssignment
Sourcepub fn assign<F>(windows: &[Window], key_for_app: F) -> Self
pub fn assign<F>(windows: &[Window], key_for_app: F) -> Self
Creates a new hint assignment from windows.
Uses a key lookup function to determine the base hint for each app.
Sourcepub fn hints(&self) -> &[WindowHint]
pub fn hints(&self) -> &[WindowHint]
Get all hints
Sourcepub fn find_by_window_id(&self, id: &WindowId) -> Option<&WindowHint>
pub fn find_by_window_id(&self, id: &WindowId) -> Option<&WindowHint>
Find a hint by window ID
Trait Implementations§
Auto Trait Implementations§
impl Freeze for HintAssignment
impl RefUnwindSafe for HintAssignment
impl Send for HintAssignment
impl Sync for HintAssignment
impl Unpin for HintAssignment
impl UnwindSafe for HintAssignment
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